Piracy occurs at all levels of video streaming, from illegal downloads to screen captures. How can an OTT provider overcome these issues? Fortunately, there’s a good answer: with a mixed balance of back-end solutions including digital rights management (DRM), watermarking, and/or client-hardening. As a part of a multi-post series between partners Bitmovin, FriendMTS, and Intertrust Technologies, Bitmovin is here to define some of the top tips and tricks to implementing these solutions into your web-based player.
By the time content arrives at a web-based player, a majority of protection measures should already be in place. Although it’s possible to arrive at the player without a concrete DRM, watermarking, and/or client-hardening solution, this is ill-advised, as not all consumer players can be trustworthy enough to simply view content without engaging in some kind of piracy measures.
The browser environment, open by default, is a challenging environment to secure. Delivering high-value premium content to a web browser can be a risky venture, but one that is critical to reach your audience. To reach a maximum audience, the recommendation is to implement a player in as many devices as possible, including app-first or native solutions. Browser environments are amongst the farthest reaching, but least secure, due to their open nature, and will require some extra attention when implementing content protection systems.
Content licensors (or content owners) are increasingly wary of the impact of content theft at user playback, and will often mandate use of certain obfuscation techniques as part of authentication and authorization flows. As the second article in our “How To Trust Your Player” series highlights, ensuring that session authorization tokens are securely ciphered, and can prevent attacks against DRM license acquisition servers is critical to developing a truly end-to-end end security chain.
Techniques such as uglify-ing or minify-ing JS code provide some minimal defenses, but can be reverse-engineered themselves through automated tooling. While it may not be possible to get back to the original source, it is possible to generate much more intelligible code from tools such as a JS beautifier, from which a hacker could discern information beneficial to attacking your code or services.
Many content owners require OTT service providers to limit account oversharing – the number of simultaneous video views that can take place from a single authenticated and authorised user account. While this is primarily to ensure that a household’s stream concurrency or device limits are not exceeded, this has the effect of limiting the impact of credential sharing outside of the user’s household. Concurrency management typically takes place by keeping a tally of the number of play/pause/stop events that the player framework’s analytics data generates.
Below is a standard tally-event measurement system that measures users “Alice” and “Bob” based on overlapping timestamps of video views in similar geographic locations. (“P” indicates a video pause.) Although this helps monitor general concurrent usage across shared accounts, this method has its limitations.
One is that this method often is not robust enough to limit concurrency. This is because the analytics events can be intercepted and blocked – and are not explicitly tied to a service’s DRM license issuance, and the user’s entitlement store or rights locker. A better practice is to include heartbeat messaging, driven from the player’s message bus with the playhead timeline position (or an offset for VoD), that ties to a specific user’s session. When a stream entitlement check takes place as part of DRM license issuance, a heartbeat identifier should be set, tied to the user’s session, cryptographically signed, and then passed to the player as the heartbeat token.
On playback start, and until the end of the session, the player should communicate with the heartbeat service at a predetermined interval to exchange the heartbeat token. At exchange of a valid heartbeat token, the heartbeat service would respond with the next/refresh token, and the user’s stream entitlement within the user store would be tallied. If the heartbeat token is not validated within the predetermined interval (+/- n seconds), then the heartbeat service would remove the user’s entitlement to play back the content. This, in effect, would remove the ability for the user’s session to obtain further DRM licenses until the session had been reset.
When receiving an error from the heartbeat service, the player (through the heartbeat customisation) should invoke the player “stop” functions to tear down the session.
Whereas concurrency management is a method of monitoring how many users are viewing the same account, domain locking is essentially a technique to white or blacklist certain websites. It will prevent a player from being embedded on a non-approved site, such as one on which an aggregator might want it to look like they have content available – but in reality are embedding another service’s player.
Bitmovin’s web-based player, as part of the standard security controls, uses an allowlist for player licensing to prevent misuse. The top-level domain name or host for which the player can be used must be added within the “Player — Licenses” section of the dashboard by selecting “+ Domain” before deploying a player.
Bitmovin player dashboard
From this page, it is also possible to add IP address ranges to indicate where the player can be licensed, which can be useful during testing. Localhost is allowed by default. For the mobile/device software development kits (SDKs), the allowlist may also contain the package name and/or bundle ID. In the case of the Roku device, the dev.roku domain is mandatory, along with the Roku channel ID.
Once you’ve secured your distribution chain from source to the playback environment, and have followed best practices to secure the playback experience as much as possible (as above), it’s imperative that you follow these rules to boost your users’ experience – and ultimately, your brand.
Combining Bitmovin’s encoding and packaging solution to prepare the content for delivery, the robust ExpressPlay DRM system provided by Intertrust to protect delivery, and Bitmovin’s Player, it is possible to support a wide range of browser versions and devices to reach your audience.
Bitmovin’s multiplayer SDKs streamline the development by bringing your apps to all of the platforms your users would be willing to pay to watch it on — e.g., Smart TV, tablet or mobile device (iOS, Android, etc.). You can find information on the Bitmovin SDK and how to implement it in it’s documentation.
You can also view all devices and apps supported by the web player.
DRM Systems supported by the Bitmovin Web Player
Create an impactful and feature-rich player that improves the viewer’s quality of experience. Don’t punish legit users by restricting how they view their content, such as with offline play, time to release and overall quality. In some cases, legitimate content just is not available in high enough resolution, whereas pirated content might offer 4K quality.
Bitmovin’s player SDK enables an OTT provider to spend less time developing workflows for each potential player implementation by reducing workflow cost with easy-to-use configurations.
The combination of these three rules creates a more favorable user experience than what content pirates can provide. Yet, there is one last problem to overcome once your player is ready: re-streamed content. This is where an effective watermarking service comes in. Not only will it detect, deter and disable leaks, it will work to create a frustrating experience for illegitimate viewers and encourage them to use more legitimate means of consuming content.
To learn more about How to Trust Your Player, check out the other articles in our series:
Still want to learn more? View for our associated fireside chats:
How To Trust Your Player is a collaborative effort between Bitmovin, Friend MTS and Intertrust Technologies. Our goal is to educate media and content providers on the importance of delivering streaming content in the most secure ways possible, from the video player to the end consumer, while protecting both their content and revenue.
Ali Hodjat, Product Marketing Director, Intertrust Nicolas Bredy, Senior Solutions Architect, Intertrust Overview [...]
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